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Carpenters House

The level Hobs Den is a Top Down Environment created for mobile platform.
All the assets were created using Maya, which was a bit of a task since I am used to utilizing 3Ds Max for my workflow.
Nevertheless, Maya proved to be a fun software to learn and use for the project.
All the textures were created using Subsance 3D Painter and are 1024 x 1024.
A few textures and the decals were taken from Quixle Megascans.
Finally, with the total Tri Sum Count of the level being just beloe 300k. I was able to keep the level well optimized and achieve stable 60+ fps.

Gameplay

Workshop Shot 1

Workshop Shot 1

Workshop Shot 2

Workshop Shot 2

Tool Rack

Tool Rack

Work Desk

Work Desk

Workshop Top

Workshop Top

Storage Room

Storage Room

Bedroom Shot 1

Bedroom Shot 1

Bedroom Shot 2

Bedroom Shot 2

Washroom Shot

Washroom Shot

Washroom Top

Washroom Top

Main Door

Main Door

Usin Maya, created 3mx3m walls and floor panels to setup modular kits.

Usin Maya, created 3mx3m walls and floor panels to setup modular kits.

Final changes were made to the level layout inside unreal engine.

Final changes were made to the level layout inside unreal engine.

Reference for Props

Reference for Props

Final Assets unwrapped.

Final Assets unwrapped.

Saving up on texture memory by fitting in multiple objects in one 1k texture sheet.

Saving up on texture memory by fitting in multiple objects in one 1k texture sheet.

Substance 3D Painter

Substance 3D Painter

Only 1 crack and 1 patch wall decal was used with variations created using Scale

Only 1 crack and 1 patch wall decal was used with variations created using Scale

NavMesh, Base Texture and Lighting Setup.

NavMesh, Base Texture and Lighting Setup.

Blueprints for door and Lights.

Blueprints for door and Lights.